technologyArs has gathered a group of people from a multitude of generations and asked them what their AOL screen names were.
technologyHow much truth is there to older generations not understanding the internet?
technologyWe take a tour of the Firefly Aerospace facility outside of Austin, Texas.
technologyColumbia University is working to solve robotics' body problem.
technologyAs AI composition tools become increasingly available to the public, we test a quartet of what's out there from Google and Amper.
technologyTwenty years after it launched, the Joint Tactical Radio System is still shaping the way the military buys communications gear.
technologyThroughout the generations we've seen the way technology can change lives. Ars has gathered a group of people from a multitude of generations and asked them why they're glad they grew up when they did. Baby Boomers, Gen Xers, Millenials, and Gen Zers discuss their feelings on their contemporaries and the impact of technology on their lives.
technologyFormer NASA astronaut Scott Kelly gives Ars Technica a tour of the International Space Station. ISS Footage provided by Google
gaming and entertainmentBrad Wardell, founder of Stardock Corporation, details the difficulties in the development of Elemental: War of Magic, a game that shipped in a largely broken state.
technologyArs Technica's Nathan Mattise takes a look at some of the technology used in the hit television show Mr. Robot.
gaming and entertainment1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was also the game's biggest development hurdle. Looking Glass Studios founder Paul Neurath recounts the difficulties creating Thief: The Dark Project, and how its AI systems had to be completely rewritten years into development.
scienceAt AAAS, Alex Suarez demos the Snadoo, his custom instrument that potentially reduces sleep apnea through repeated and directed play.