gaming and entertainmentWhen creating Ultima Online, Richard Garriott had grand dreams. He and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen...
gaming and entertainment1998's Thief: The Dark Project was a pioneer for the stealth genre, utilizing light and shadow as essential gameplay mechanics. The very thing that Thief became so well-known for was also the game's biggest development hurdle. Looking Glass Studios founder Paul Neurath recounts the difficulties creating Thief: The Dark Project, and how its AI systems had to be completely rewritten years into development.
product reviewsArs Technica's Valentina Palladino takes a look at the reMarkable tablet, a Kindle-like e-reader you can write on.
gaming and entertainmentBrad Wardell, founder of Stardock Corporation, details the difficulties in the development of Elemental: War of Magic, a game that shipped in a largely broken state.
technologyArs Technica's Lee Hutchinson sits down with astronaut Scott Kelly while they play Kerbal Space Program. Scott Kelly uses his experiences on the real International Space Station to give his opinion on the accuracy of the video game. www.kerbalspaceprogram.com Kerbal Space Program is a multi-genre game where you can create your own space program. Build your own spacecrafts, pilot them and explore the vastness of space!
gaming and entertainmentIn the wake of Google's AI Go victory, filmmaker Oscar Sharp turned to his technologist collaborator Ross Goodwin to build a machine that could write screenplays. They created "Jetson" and fueled him with hundreds of sci-fi TV and movie scripts. Building a team including Thomas Middleditch, star of HBO's Silicon Valley, they gave themselves 48 hours to shoot and edit whatever Jetson decided to write. Hear the original song here: https://soundcloud.com/tigerandman/home-on-the-land
technologyThe BINA48 robot, created by Martine Rothblatt and Hanson Robotics, has a conversation with Siri. Read the article: http://arstechnica.com/the-multiverse/2015/09/the-terasem-group-wants-to-help-transform-you-into-an-ai/
technologyArs Technica's Valentina Palladino compared a few swim tracking devices to find out if simple and cheap wins out over pricey and complex. Answer: depends on what you need. Read the article: http://arstechnica.com/gadgets/2016/07/doing-laps-and-making-waves-how-to-pick-a-swim-tracker/
product reviewsArs Technica's Valentina Palladino takes a look at the new Garmin vívoactive 3 and breaks down the top five features of the device.
technologyArs Technica's Sam Machkovech takes us through the unboxing, setup and testing of the Tobii eye tracking device with Deus Ex: Mankind Divided. Read the article: http://arstechnica.com/gaming/2016/08/augmenting-the-fps-how-well-does-tobii-track-your-gaze-in-a-video-game/
gear and gadgetsFitbit knows how to make an exercise device; what about a smartwatch? Ars Technica's Valentina Palladino reviews the new Fitbit Ionic, Fitbit's take on a true smartwatch.
technologyWe compiled a few ways to detect and take down a rogue drone, along with some bad ideas of how NOT to take them down.
technologyThroughout the generations we've seen the way technology can change lives. Ars has gathered a group of people from a multitude of generations and asked them why they're glad they grew up when they did. Baby Boomers, Gen Xers, Millenials, and Gen Zers discuss their feelings on their contemporaries and the impact of technology on their lives.