gaming & entertainment
gaming & entertainmentIn 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling methods. Blade Runner wold go on to become of the highest-selling action-adventure games of all time.
gaming & entertainmentAgile Method Clip 2 Pixelon Courtesy of Net Geo
gaming & entertainmentDead Space co-creator Glen Schofield talks about how the game's Unitology religion was conceived.
gaming & entertainmentGlen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person horror shooter. Glen set out to create the scariest video game of all-time, borrowing gameplay elements from Resident Evil 4 to create a product with a unique blend of horror and action.
gaming & entertainmentA supercut, short animated compilation film of the Monty Python inspired GFX animations made for War Stories - Total War: Rome II.
gaming & entertainmentWith 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was quite the ambitious project. Pawel Wojs, lead battlefield artist on Total War: Rome II, discusses how the plan to integrate land, sea, and siege battle elements into the game was nearly too ambitious a task.
gaming & entertainmentTim Jones, lead artist and producer for the classic PC game "Aliens versus Predator," talks about the risky development choices that ultimately led to the game's incredible success.
gaming & entertainmentMark Ollivierre, assistant producer for Digital Extremes, and Adam Creighton, studio GM and Director of Development for Panic Button, give Ars Technica a hands-on look at the Nintendo Switch version of the massively popular free-to-play shooter, Warframe.
gaming & entertainmentArs Technica's Sam Machkovech takes a look at some of the best games on the Nintendo Switch (that MAYBE you've played before).
gaming & entertainmentToys for Bob's Fred Ford and Paul Reiche III, the creators of Star Control, take a deep look at many of the key people involved in the creation of the original Star Control.
gaming & entertainmentToys for Bob's Paul Reiche III and Fred Ford talk in-depth about the development history of Star Control and Star Control II.
gaming & entertainmentWriter/director Gustav Möller tells Ars about the online inspiration for his beloved Sundance thriller and explains how crucial sound design is (even for humble phone calls).