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Contenders for the Army's Blackhawk helicopter replacement are changing the shape of rotary flight.gaming & entertainment
In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling methods. Blade Runner wold go on to become of the highest-selling action-adventure games of all time.science
Ars Technica's John Timmer explains why dowsing (often called divining or witching) is nothing more than pseudoscience.technology
President Trump has a plan to build a missile wall in space, and to make U.S. allies pay for it.science
Recent studies show the general public and the scientific community are deeply divided on the perceived safety of GMOs. Ars Technica's John Timmer explains why this rift exists and why GMOs are much safer than most people realize.security & hacktivism
The Cambridge Analytica scandal. Data breaches at hotels, banks, rideshare companies, and hospitals. Facial recognition. DNA databases. We're living through the data privacy apocalypse and now it's time to figure out what happens next. Here to discuss that with us at the next Ars Technica Live is Ashkan Soltani, an independent researcher and technologist who specializes in data privacy.gaming & entertainment
Sledgehammer Games co-founder Glen Schofield goes through his artistic archives and explains how he got started in the gaming industry.gaming & entertainment
Agile Method Clip 2 Pixelon Courtesy of Net Geogaming & entertainment
Dead Space co-creator Glen Schofield talks about how the game's Unitology religion was conceived.gaming & entertainment
Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person horror shooter. Glen set out to create the scariest video game of all-time, borrowing gameplay elements from Resident Evil 4 to create a product with a unique blend of horror and action.gaming & entertainment
A supercut, short animated compilation film of the Monty Python inspired GFX animations made for War Stories - Total War: Rome II.gaming & entertainment
With 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was quite the ambitious project. Pawel Wojs, lead battlefield artist on Total War: Rome II, discusses how the plan to integrate land, sea, and siege battle elements into the game was nearly too ambitious a task.science
Sea levels are rising due to global warming, and part of the reason for this is ice on land is melting and flowing into the seas. Tide gauges can measure the rising sea level, but different tide gauges show the sea level is rising at different rates in different places. Why is this?