scienceArs Technica's senior science editor John Timmer explains why, despite centuries of evidence, some people will still argue that the Earth is flat.
gaming & entertainmentArs Technica's Sam Machkovech takes a look at some of the best games on the Nintendo Switch (that MAYBE you've played before).
scienceHow does a geologist know how old a rock formation is? The answer is a technique called radiometric dating.
gaming & entertainmentToys for Bob's Fred Ford and Paul Reiche III, the creators of Star Control, take a deep look at many of the key people involved in the creation of the original Star Control.
gaming & entertainmentToys for Bob's Paul Reiche III and Fred Ford talk in-depth about the development history of Star Control and Star Control II.
gaming & entertainmentWriter/director Gustav Möller tells Ars about the online inspiration for his beloved Sundance thriller and explains how crucial sound design is (even for humble phone calls).
technologyDuring the 2016 presidential election, security experts at Facebook discovered that Russian operatives had been actively attempting to undermine the democratic process. Using ads and fake accounts on the social media giant's platform, they spread disinformation and propaganda. As security chief of the company, Alex Stamos was at the center of the company's investigation. He and his team wound up uncovering thousands of fake accounts controlled by Russia, as well as political advertising scams.
gaming & entertainmentArs Technica's Sam Machkovech breaks down everything you need to know about the newly announced Oculus Quest.
technologyHumanity has managed to make some objects travel 99.999999% the speed of light. How have we done that? The answer: The Large Hadron Collider.
scienceDamien Chazelle's newest film, "First Man," is about the life of Neil Armstrong and his legendary journey to the moon. Ars Techinca's Sam Machkovech takes a closer look at the picture and focuses on the things the film does, and doesn't, tell us.
scienceThe star starts in a nice quiet spherical shape. The turbulence grows over time to reveal a star whose brightness varies strongly with time.
gaming & entertainmentCroteam founder Davor Hunski discusses the long development history of the first game in the Serious Sam series. Starting development all the way back in 1996, Serious Sam went through many different iterations, with big shifts occurring every time a new ground-breaking game released. With money running out, Croteam went for a Hail Mary. They crafted a vertical slice that packed all the best bits of the game into one demo.